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2026 GRG Mobile Robotics II & III (MR2 & MR3) Rules - Original English Version

[!IMPORTANT]
This is the exact verbatim original English rulebook as provided by the official Global Robotics Games.

1. INTRODUCTION

Mobile Robotics 2-3 | Mission: Zero Hunger

This year’s Mobile Robotics II and III is inspired by UN Sustainable Development Goal (UN SDG) #2: Zero Hunger. This goal addresses the critical need to end hunger, achieve food security, improve nutrition, and promote sustainable agriculture. The world faces a pressing challenge to feed a growing population. Factors like limited arable land, climate change, and urbanization threaten traditional farming methods and access to nutritious food. To address this problem, new solutions are emerging. Urban and vertical farming are innovative solutions that use robotics and technology to produce food efficiently in small, controlled environments. By focusing on these modern farming techniques, we can explore how robotics can help build a more resilient and nourished future for all.

The Sustainable Development Goal Report 2025

Our competition encourages participants to apply robotics and engineering skills to tackle critical issues related to Zero Hunger. One possible area is Vertical Farming. We want teams to discover how robots' computer systems are helping us grow food in harsh environments with as little resources needed. Each aspect of the challenge represents a real-world scenario where robots can make a meaningful difference.

The Six Key Pillars of Vertical Farming

Through these missions, we not only want teams to demonstrate their technical expertise but also gain valuable insight into the broader agricultural and food security impacts of their innovations. This competition is designed to empower young minds to be problem-solvers and changemakers. By aligning their robotics work with the vision of UN SDG #2: Zero Hunger, participants are encouraged to actively research and understand the challenges and opportunities within modern farming.

Research Topics

The technology you develop on the playfield can help create a more sustainable and nourished world. Use this competition as a launchpad to research how your innovations can make a tangible difference in global food security.


2. Guide to reading the Challenge Doc

QUICK START GUIDE Your Roadmap to the Global Robotics Games Follow these four simple steps to understand your mission document and prepare your robot for the challenge!

Step 1: Read the Introduction This gives you an outline of the situation in the world today based on the subject.

Step 2: Glance through the Game Field This is the playfield on which your robot will run. Visualize your routes as you look at the map!

Step 3: Understand the Missions As you go through the missions, refer back to the game field. Some missions are static, whereas some are movable mission props. Importantly, know the scores you get for each mission and understand the scoring criteria carefully.

Step 4: Read the Rules (Do’s and Don’ts) There are times when you can touch your robot, robot-equipment, and Construction Equipment, and times when you cannot. Understand them well to avoid penalties.

That’s it! This was a simple guide to get you started in your Global Robotics Games journey. Have fun reading and coding!


3. Game Field

SECTION 3: GAME FIELD Mobile Robotics 2-3 | Ages 10–16

The Game Field: Your Vertical Farm The competition takes place on a large mat that represents a Vertical Farm. The playfield is where you will find all the elements needed to grow a successful farm:

Game Field

3.1 Loading Zone

The Loading Zone is where every team starts their robot-run.

[!WARNING] ⚠ IMPORTANT HANDLING RULES

  • Teams are not allowed to touch their robots, robot-equipment or any Cubes if it is fully or even partially out of the Loading Zone. They must remain as is and can only be moved by a robot running autonomously.
  • The Run will stop if any robot or robot equipment is touched while it is fully or even partially out of the Loading Zone.
  • Any cubes that are touched while fully or partially out of the Loading Zone will be confiscated.

4. Game Objects & Positioning

4. GAME OBJECTS & POSITIONING Mobile Robotics 2-3 | Setup & Identification

Before the start of the match, cubes of various sizes and colours are spread out on the playfield. The starting positions will be marked with an X in a square.

X mark

Game Objects & Positioning

Note: Carefully study the colour of the cubes. Some coloured Cubes have the same starting position, while other colours are randomized.

Colour Code

Mission Category Large Cube (The Facility) Small Cube (The Resource) Real-World Meaning
Harvesting White White Gathering fresh produce from the garden.
Planting Green Orange Placing seeds into the soil to grow.
Nutrient Delivery Blue Purple Feeding plants with water and vitamins.
Sorting Pink Red Separating healthy food from leftovers.
Lighting Control Yellow Yellow Managing energy for indoor vertical farms.

5. Robot Missions and Scoring

5. ROBOT MISSIONS AND SCORING For a better understanding, the missions will be explained in multiple sections.


Scoring for each mission will be: Final State (scoring is done when the Robot Attempt ends)


Your main objective in this competition is to use your robot arm to help manage the resources in the vertical farm. You achieve this by building stable, two-cube towers called Resource Management Stacks.

5.1 What is a "Stack"?

Rules for a Valid Stack:

Special Rule: Large Cube Pairs

Stack Rules

Invalid Stack An Invalid Stack is created when one Large Cube is placed on top of another Large Cube, but they are of different colours. You will earn less points for an Invalid Stack. Note on Manipulation: There are special rules in Section 6.3 regarding the manipulation of Large Cubes. You must read these rules!

5.2 Enhancement Cubes

Enhancement Cubes are a way to make your existing ‘Vertical Farm’ more efficient and earn extra points beyond the basic Stack. They are small cubes added to the top of a valid Stack. Enhancement Cubes are the Small Cubes that are added to the top of a Valid Stack to earn Bonus Points and demonstrate a more efficient Vertical Farm.

Rules for Enhancement Cubes:

Enhancement Cubes

The goal is to build proper same-coloured Stacks and to add Enhancement Stacks from the field and bring them together to create a well running Vertical Farm!

5.3 How Do You Score Points?

5.3.1 Points for the Stacked Cubes

You earn points for every valid Stack built up.

Large Cube Stack Points gained
White 70
Green 60
Blue 50
Pink 40
Yellow 30
Invalid Stack 20

5.3.2 Points for the Enhancement Cubes

Here are the points you can earn for Enhancement Cubes:

Small Cube layer Points gained per successful layer
White 50
Orange 40
Purple 30
Red 20
Yellow 20
Mixed colour layer 15

6. Sub-Category Game Rules

6. SUB-CATEGORY GAME RULES Pre-Run, During the Run, and Post-Run Guidelines If there is any uncertainty during the robot attempt, the Referee makes the final decision. The Referee should decide in favour of the team if no clear decision is possible. The set of rules can be broken up into three sections. There are rules that the team must follow before the match begins (Pre-Run), rules to follow when the match has started and before the 2:00 minutes is up (During the Run), and rules to follow after the match has ended (Post-Run).

6.1 Getting Ready: Pre-Run Rules

Before the 2-minute match begins, we need to make sure your robot and equipment are ready for competition! This is called the Pre-Run check.

6.2 The match begins

6.3 What You Can and Can't Do During the Match

There are more rules, read them carefully:

6.3.1 Allowed Actions for robot and robot equipment: You are ONLY allowed to interact with the robot or robot-equipment if the robot is fully stopped and completely within the Loading Zone.

Action Details
Touch and Reposition You may touch and move your robot to any new spot inside the Loading Zone.
Switch Programs You may rerun the current program or select a different program on the robot's hub for the next run.
Handle Parts You may modify attachments (robot-equipment) and Small Cubes ONLY by hand.

6.3.2 Disallowed Actions (Any Time During the Match)

Rule Restriction
Touch a Moving Robot You cannot touch your robot when it is moving on the playfield outside of the Loading Zone.
Warning: The referee will immediately stop the match and record any points gained up to that moment.
Change the Code You cannot connect the robot's hub to a computing device to reprogram it or enter new data while the 2-minute timer is running.
Touch Objects Outside Loading Zone You may only touch your robot, robot equipment, or any cubes when they are completely inside the Loading Zone.
If any part of the robot, equipment, or cubes is outside the Loading Zone, you are not allowed to touch or adjust them, even if the robot has stopped.
This rule still applies if the robot accidentally pushes any object out of the Loading Zone.

6.3.3 Rules for Cubes

Cube Type Allowed Action (Any Time) Disallowed Action (Any Time) Special Manipulation Rule
Small Cubes Can be transported anywhere on the playfield, including into the Loading Zone. N/A N/A
Large Cubes Can be transported to any place on the playfield, except the Loading Zone (e.g., from one circle to another). Cannot be brought into the Loading Zone.
Penalty: They will be confiscated by the Referee.
Manipulation is only allowed when every part of the robot touching the playfield is fully within the Circle and the robot has come to a complete stop.

6.4 How the Match Ends and Scoring

Your robot's attempt can end in a few different ways. Once the match ends, the referee will calculate your final score.

When the Match Stops A robot attempt will end if:

Finalizing the Score


7. Scoring

FINAL SCORING SHEET Mobile Robotics 2-3 | Official Robot Game Score

Scoring Category Points per Item (P) Quantity (Q) Points Earned (P x Q)
A. RESOURCE MANAGEMENT STACKS (Large Cubes)
White Cube (Harvesting) 70 # of Stacks: ____________
Green Cube (Planting) 60 # of Stacks: ____________
Blue Cube (Nutrient Delivery) 50 # of Stacks: ____________
Pink Cube (Sorting) 40 # of Stacks: ____________
Yellow Cube (Lighting Control) 30 # of Stacks: ____________
Invalid Stack (Any two different colors) 20 # of Stacks: ____________
B. ENHANCEMENT CUBES (Small Cube Layers)
White Small Cubes 50 # of Layers: ____________
Orange Small Cubes 40 # of Layers: ____________
Purple Small Cubes 30 # of Layers: ____________
Red Small Cubes 20 # of Layers: ____________
Yellow Small Cubes 20 # of Layers: ____________
Any 4 Small Cubes on a Valid Stack 15 # of Layers: ____________
GRAND TOTAL SCORE: _________________

8. Scoring Interpretations

Will be added in future.