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2026 GRG AI Maker Series (AIMS) Rules - Original English Version

[!IMPORTANT]
This is the exact verbatim original English rulebook as provided by the official Global Robotics Games.

1. INTRODUCTION

AI Maker Series 2026: Precision Harvest

THE CHALLENGE: POST-HARVEST LOSS
As we strive for a world with Zero Hunger (SDG 2), we face a critical inefficiency: globally, approximately 14% of food is lost between the harvest and the market. This "Post-Harvest Loss" is a trillion-dollar leak in our food system, often caused by the very tools we use to gather our food.

THE NEURAL SOLUTION: THE "GENTLE GIANT"
To solve this, we need technology that combines industrial efficiency with biological sensitivity. Your mission is to engineer an autonomous robot capable of navigating a complex "Serpentine Path" greenhouse terrain.
Using Machine Learning, your robot must act as a selective harvester: identifying and collecting only ripe crops while leaving fragile unripe plants strictly undisturbed.

MISSION OBJECTIVES

⚠ The Economic Trap
Farmers rely on "blind" mass machinery that destroys up to 40% of unripe crops—flowers and green buds—permanently reducing future yield.

ANALYSIS
🧪 Ethylene Reaction
Rough handling bruises produce, triggering Ethylene gas release. This reaction causes rapid spoilage, wasting healthy food within 48 hours.

CHEMICAL

System References:

TRAINING MODELS. INCREASING INTELLIGENCE. EXECUTE MISSION.


2. Game Field

2.1 VISUAL OVERVIEW

The competition takes place on a high-precision workspace measuring 2362 mm by 1143 mm (+-5mm of error). (Updated as of 21-5-26)
The playfield consists of a dark mat featuring a single, continuous, high-contrast white track. The layout mimics a "Serpentine" or "Snake" pattern, designed to simulate a robot navigating back and forth across agricultural rows.

Terminal Setup

2.2 BASE STATIONS (START & END)

Located on the far-left side of the field are two white square boxes (250mm by 250mm):

Base Stations

Function: Before each run, the Referee will designate one box as the START point and the opposite box as the END point. The Start and End boxes may be randomized for each robot run.

Base Station A Base Station B

2.3 TRACK LAYOUT

The track connects the two Base Stations through a winding path consisting of:

INVENTORY: AGRICULTURAL CUBES

Large Cubes Small Cubes
Blue x 2 Purple x 4
White x 2 Red x 4
Pink x 2 Orange x 8
Green x 2 ---

FIELD CONFIGURED. SENSORS CALIBRATED. EXECUTE NAVIGATION.


3. Game Objects

Game Objects

3.1 OBJECT SPECIFICATIONS

The challenge utilizes two types of magnetic cubes representing different crop states.

3.2 PLACEMENT ZONES

Specific Yellow Dots marked directly on the white track indicate designated spawning locations for all game objects.

Graphic illustrates exaggerated yellow dot positions for setup clarity. Placement Zones

3.3 SETUP PROCEDURE

Referees will execute the setup according to the following protocol:

HARDWARE SPECIFICATIONS VALIDATED. INITIALIZE ENVIRONMENT SETUP.


4. Game Objectives

4.1 THE MISSION GOAL

To design and build an autonomous robot that acts as a "Gentle Giant", capable of navigating the track using Artificial Intelligence to distinguish between Ripe and Unripe crops, and selectively harvesting the yield without damaging the field.

4.2 THE RUN OBJECTIVES

During a single mission execution, the agent must achieve the following logic milestones:

⚡ AI DISCRIMINATION MATRIX

4.3 COMPLETING A FULL RUN

MISSION SCORING ALGORITHM

Requirement Condition Points
Autonomous Park Stop within End Box +50
Successful Yield Per Small Cube Delivered +10
Precision Failure Per Large Cube in End Box -20

NAVIGATION VERIFIED. ALGORITHM READY. EXECUTE START SEQUENCE.


5. Game Rules

If there is any uncertainty during the robot attempt, the judge will make the final decision. The judge will decide in favour of the team if no clear decision is possible.

5.1 PRE-RUN

5.2 START OF ROBOT RUN

5.3 DURING ROBOT RUN

Teams are allowed:

Teams are not allowed:

5.4 ENDING OF ROBOT RUN

A robot run will end if...

Following each game-run, Referees will evaluate the run and assign scores accordingly. Teams must verify and endorse the scores recorded on the scoring sheet, whether in paper or digital format. Once the score is confirmed and signed off by the team, no further alterations are permitted. If a team does not want to sign off after a certain period of time (teams may clarify with referees on the day of the competition), the referee can decide to disqualify the team for this game-run. Coaches of the teams are not allowed to join the discussion with Referees on the scoring of the game-run. Video or photo proofs will not be accepted. The ranking of teams depends on the overall tournament format. For example, the best attempt out of the game-runs will be used and if competing teams have the same points, the ranking is decided by the record of time.


6. Robot Materials and Regulations

HARDWARE & INTELLIGENCE CONSTRAINTS
Technical architecture requirements for AI Maker Series agents.

CHASSIS & CONTROLLER ARCHITECTURE

⚠ PROHIBITED PRE-BUILT LOGIC

🧠 AI MODEL DEVELOPMENT

For the AI model:

POWER, MOTORS & VISION

A team should place the controller/hub of the robot in a way that makes it easy to check the program and stop the robot by a Referee.
A team is not allowed to perform any actions or movements to interfere or assist the robot after the robot has started with the game-run, except with the Referees signal.

WIRELESS & DATA MANAGEMENT

SYSTEM CONSTRAINTS VERIFIED. LOCAL STORAGE VALIDATED. FINAL CHECK COMPLETE.


6.3 TECHNICAL REPORT

While creating the robot and AI or ML models, we must also be mindful of documenting our work. A good engineer is one who is meticulous in his report and can communicate his/her work efficiently. All teams will have to submit a digital copy of their Technical Report by (a date will be announced later). Here are the details of what should be reported.

6.3.1 Robot Design:
Each team is required to submit 1 picture of each side of their robot. Namely:

6.3.2 List of Sensors and Cameras:
Teams should clearly identify and list all the sensors and cameras used in the robot. Students should also remark on how the sensors/cameras were used and show samples of codes to explain how the input from these sensors/cameras are used.

6.3.3 Artificial Intelligence model:
Teams should also describe the AI or ML model created that allows the robot to detect the Turn Left and Turn right cubes This is their strategy employed. Teams should describe the following:

A sample report and a skeleton report will be provided. Students should study the sample and understand the level of reporting expected. Then teams must utilize the skeleton report and create their report. An online drive/folder will be shared with each team to allow them to share their Technical Report.

DOCUMENTATION SYNCHRONIZED. SYSTEM INTEGRITY VERIFIED. EXECUTE REPORT SUBMISSION.


7. Scoring

SCORING DEFINITIONS
“Completely” means that the robot and all of its parts are past the area/line of consideration. No projection of the robot falls in the area/line of consideration.

MISSION SCORING MATRIX

TASKS POINTS TOTAL
🚀 RUN COMPLETION: Start to End
Robot started completely in the designated Start block and ended completely in the designation End block.
Movement must be stopped autonomously; no manual interruption.
50
📦 CUBE COLLECTION LOGIC
For each Small Cube (Ripe Fruit) within the robot’s possession. +10
For each Large Cube (Unripe Fruit) within the robot’s possession. -20

TECHNICAL REPORT GRADING RUBRICS
Meticulous documentation and efficient communication of AI model development.

Topic Beginning (1-5 points) Developing (6-14 points) Accomplished (15-20 points) Total
Robot Design Images missing; labels missing; minimal component descriptions. Images presented; some labelling; some key components described. Well-labelled images; comprehensive component descriptions.
Sensors & Cameras Incomplete list; lacks technical specs and code examples. Complete list; basic technical specs and code examples. Detailed list; thorough technical specs and annotated code.
AI Model Creation Vague AI model description; lacks training process details. General AI model description; basic training process. No illustrations. Detailed AI model description; thorough training explanation and difficulties described.

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MISSION DATA LOGGED // SYSTEM STANDBY